Has it really been 700 consecutive days of Xbox Live Indie Game (XBLIG) recommendations? Apparently yes, as I find myself reviewing “Sushi Castle” nearly two full years after my first review.
“Sushi Castle” comes to us from Milkstone Studios who brought us other games I enjoyed such as “Little Racers STREET”, “Avatar Panic”. “Avatar Ninja!”, “Inflamous”, “Wool”, “Infinity Danger” (Day 166), “MotorHEAT” (Day 76), “Firing Range 2″, and “Little Racers”. With that pedigree, everything they make ends up on to to-be-played list (not all ultimately get reviewed, but all get evaluated).
“Sushi Castle” is one of their best yet, though quite different than their previous games. It’s a “rogue-like”, meaning a dungeon crawler that has you playing through randomly-generated dungeons against a variety of enemies, with a variety of weapons. You fight room-by-room (Zelda-style) through a game with colourful graphics and lots of personality through ninja-themed weapons and threats. There are shops to purchase upgrades, and minigames hidden here and there that further mix things up. You won’t mistake this for Mass Effect, the procedurally-generated nature makes an overarching narrative all but impossible, but if you’re looking for an amusing hack-and-slash game that’s wildly different every time you play then this is an unmissable 80 Microsoft Point game to pick up.
Here’s what the developer (Milkstone Studios S.L.) has to say about the game:
“Fullfill your uncertain destiny in this unique-awesome-arcade-roguelike-ninja-dungeon crawler! Advance through rooms filled with dangerous enemies and traps! Defeat fearsome bosses! Pick up tons of different equipment and improve your abilities! Developed by Milkstone Studios”