Waaaay back in the early days of Xbox Live Indie Games (XBLIG), back near the transition from the original title of the service (Xbox Live Community Games), comes “Crosstown”.
The game reminded me a bit of Night Stalker on the Intellivision, in that you’re a guy with a gun in a maze. But where Night Stalker had you constantly running out of ammo and searching for more, with “Crosstown” the emphasis is more on pathfinding/maze exploring. You never run out of ammo, but you have fewer occasions to use it as there are more maze paths and you have more opportunities to avoid threats. Your goal is to collect four rings so that you can advance to the next level, and it’s kind of neat how the game lends itself equally well to those who want to shoot their way through or those who want to approach it as an avoid-’em-up. 80 Microsoft Points well spent in the moldy corners of the indie games catalogue.
Here’s what the developer (Studio Hunty) has to say about the game:
“GREETINGS HUMANOID! Re-live the classic Commissar 6000 game on your XBox 360! 40 levels of pulse-pounding, monster-shooting, maze-racing, 8-bit action!”