Now *this* is why I got into indie games. “Reflection” has you controlling two characters at once, on opposite sides of the screen, trying to simultaneously navigate each of them to red exits. Press left, for example, and they both go left. So success requires you to Read the rest of this entry »
There was a Commodore 64 game I loved called “Law of the West”. And, well, “GORY CYBER WEST” is very little like that, but it somehow reminded me of it.
I was an absolutely *huge* fan of “Alien Vs. Predator” on the Atari Jaguar. Huge. I played it extensively, and it was my first ever FPS on any platform (even counting PC games). I remember hearing a bird chirping that sounded nearly identical to the predator’s “clicking” and I actually froze mid-stride when I was outside one summer in the mid-90s. Forget the deathmatch-fests of PC shooters, AvP for the Jaguar had style and atmosphere. “Bulkhead” takes a cue from that and quickly won my heart.
Now, make no mistake, Read the rest of this entry »
This will be a controversial review in some quarters. Good presentation is one of the things that I look for in indie games. And this game doesn’t have it. And yet, it’s still worth a download. Why? Read on.
Much as I loved “Hydro Thunder”, my favourite “launch window” Dreamcast game was “Toy Commander”. I loved exploring home environments in a series of toy vehicles. It was amazing, and worth every penny of the $60 or so it cost. “Toy Plane” reminds me a lot of “Toy Commander”, but with a couple of key differences.
It comes from “Sick Kreaction”, who have released a lot of XBLIG games, including one that I like, “End Of Days: Infected vs Mercs”, and a few others that I either didn’t care for, or have yet to try. “Toy Plane” invokes the magic of Read the rest of this entry »