Day #7: Philip Muwanga’s Hexy Trench

Posted: 2010/11/16 in Indie Games
Tags: , , ,

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #7, and today’s game is “Philip Muwanga’s Hexy Trench”.

This game reminded me of a board game I played as a child, where you attempted to block your opponent by building trenches across a board. Anyone familiar with the road-building mechanic in the Settlers of Catan boardgame will see some similarities here. You start with a headquarters and build a trench system away from it. You create bases along your trench system to build soldiers that march towards opposing installations. Simple enough? It’s complicated by the fact that the trench pieces come in different shapes, and each piece is given to you randomly. This leads to some meandering-looking trenches as you strive to reach opposing installations. The game feels very much like a merging of puzzle and strategy gaming, as you try to piece together a trench (puzzle) and build your army, build turrets, use special weapons, and choose your targets (strategy). Best of all, the strategy elements aren’t so strong that puzzle-solvers are likely to be put off, and the puzzle elements aren’t so strong that strategy fans should be frustrated.

The game supports both local and Xbox Live multiplayer modes, costs 80 Microsoft Points, and is highly recommended to strategy and puzzle fans both.

Tried this already? Vote below. About to try it? Please come back and vote after downloading it.

  1. The trench pieces you are provided in Hexy Trench reminded me of…. something, but I couldn’t quite put my finger on what. I just realised what they were, they strongly remind me of the puzzle pieces in the game Droplitz, which I had played on the iPhone during my brief foray into iPhone gaming. Well, that’s one mystery solved.

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