Day 52: Kodu Game Lab

Posted: 2010/12/31 in Indie Games

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #52, and today’s game is “Kodu Game Lab”.

Kodu Game Lab is something I’ve been interested in ever since seeing it at the 2009 Game Developer’s Conference keynote address, in the video above. It appears I waited too long, Kodu is as great as I had hoped.

Some have compared Kodu to programming languages like Logo, but it reminds me more of the classic Shoot’Em Up Construction Kit on the Commodore 64 (aka SEUCK). And while SEUCK was among the best known such titles on the C64, there were others (BoulderDash Construction Kit, War Cars Construction Kit, etc.). What most of those shared in common with Kodu was the fact that a lot of your interaction with the game was done through selecting icons, placing tiles, and choosing game logic from pre-set options, rather than coding something from scratch on the keyboard. With Kodu, not only can you create a game without typing a single line of code, you must do so without typing a line of code.

While this title was originally created with kids in mind, there are a lot of cool things that have been made in it by adults and Kodu (which continues to be supported by Microsoft and continues to evolve and improve) has proven it’s not just for kids. If you want to interest your kids in game development, or ever thought that you wanted to play around with game development a bit yourself, Kodu could be a great introduction.

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