Day 148: Didgery

Posted: 2011/04/06 in Indie Games

I’m purchasing an Xbox Live Indie Game (XBLIG) every day, seeking out the quality titles that got lost in the shuffle and are not well represented in the top 50 lists on the Xbox Dashboard. Today is day #148, and today’s game is “Didgery”.

Thanks to James Watton for suggesting today’s game, Didgery is an amazing card game with a storyline, the ability to unleash card combos, and tremendously slick presentation. This game is a criminally underappreciated XBLIG that everyone should check out, as it’s so unique and doing so many things simultaneously, that most will find something here to like.

First, from the developer (Lotus Games):

“Didgery is a unique fantasy based card/puzzler game set in an epic fantasy atmosphere that pits you against the rising forces of hell. The Earth has been doomed by an unforgiving curse, and you have been summoned by the ancients to maintain Earth’s harmony by skillfully manipulating the Forgotten Cards. Only these cards have the power to restore the mysterious energy that drives the Four Sacred Elements (Heart, Spade, Diamond, and Club) and bring Earth back into a balanced state. Unlock powerful entities to extend how you play and unearth a deep storyline, as you chain together huge combos of cards to restore harmony to the failing Earth. Allowing the Earth’s harmony to fully deplete will send the Earth plummeting into Hell. Girdle your loins and steady your hand, the game begins here. Will you be able to restore Didgery’s throne and save the Earth from a terrible curse? Play and find out!”

Most card or puzzle games that attempt to incorporate a backstory or (worse) a storyline end up being the worse for it (I’m looking at you “Tetris Worlds”, no I do not care about saving the “Tetriminos”). Didgery somehow dodges that bullet due to tremendously immersive presentation and, I think, the sheer force of will of its developer to make it work. Lotus Games has done something I’ve yet to see done as well anywhere else.

There is a lot going on in this card puzzler, more than is easily summarised without it completely taking over the review, but in brief the goal is to create chains in sequence in a given suit to clear cards from the board, with more cards quickly replacing them from the well of unused cards. Clearing cards of a given suit replenishes that suit’s power, and clearing runs of six or more cards unleashes combos that also eliminate other cards. Once all your suits have reached full power you can unleash Didgery which clears the board. Removing cards from the board also replenishes your “harmony” (a metaphor for time remaining). Those are just the basics, there are more combos and abilities in the game for you to learn. The game does a good job of easing you into the concepts so as not to overwhelm the new player.

Click here to download “Didgery”, and then please come back after playing to rate the game.

Know someone else who would want to read the review, or rate the game? “Share This” and invite them to.

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