Day 200: Along Came A Spider

Posted: 2011/05/28 in Indie Games

I’m purchasing an Xbox Live Indie Game (XBLIG) every day, seeking out the quality titles that got lost in the shuffle and are not well represented in the top 50 lists on the Xbox Dashboard. Today is day #200, and today’s game is “Along Came A Spider”.

I debated quite a bit before choosing Along Came A Spider for day 200. I considered selecting “Leave Home” and others, but in the end Along Came A Spider fit best with what I’m trying to accomplish with Mass Deduction: highlighting older, less well-known, yet excellent titles. Along Came A Spider is a 2D platformer where you play the role of a spider spinning webs and navigating environments, with your character able to (with apologies to the classic Spiderman animated series) do whatever a spider can. It hit the Indie Games channel in 2009 and hasn’t been heard of a lot since, which is a shame because the game is tremendously good.

First, from the developer (Foley):

“Along Came A Spider is a 2D platform game. In a world made of silk, you control a small spider trying to find his way back home through twenty dynamic swinging, swaying levels. Your spider will learn amazing new abilities allowing him to catch many more flies along his way. Your fearless spider must also confront his worst nightmares in four special boss levels!”

Spider-based video games have come a long way from 1984’s Apple Cider Spider for the Commodore 64:

Presentation is strong throughout, with an industrial music soundtrack and great user interface accompanying you on your journey home as you hang off thread, walk on walls, and tie strands together. Many of the levels look simple, and the early ones are, but they get progressively more challenging as you fight your way to the higher of the game’s 20 levels. New abilities keep getting granted as you progress to address the increase in difficulty, but it also makes the game a great deal more interesting as the number of moves in your playbook increases as you throw yourself from area to area, connecting lines, and (if you’re able to) catching flies.

Jumping from platform to platform is very satisfying, rewarding exploration with uncovering hidden platforms, and allowing you to recover from missteps by firing a web strand at a platform to stop your fall. There are 4 boss fights in the game, having you avoiding a human hand an object that could kill or capture the spider (a magnifying glass, a drinking glass, etc.), with you surviving if you can get on top of the human’s hand.

For 80 Microsoft Points, this innovating and incredible platformer is very much worth investigating.

Click here to download, and then please come back after playing to rate the game.



Know someone else who would want to read the review, or rate the game? “Share This” and invite them to.

Comments
  1. William says:

    I have not purchased the game yet, but I love the feeling we can have by playing it :) Thank you to remind us “old” games.

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