Day 714: All the Bad Parts

Posted: 2012/10/23 in Indie Games

Now this is an interesting beast. “All the Bad Parts” is an old-school brawler in the vein of River City Ransom… or is it? As it turns out, it’s a brawler with a narrative: complete with multiple story endings! It’s also got some adventuring elements too. Now that’s cool.

This game does not take itself too seriously, and is full of humour (some genuinely funny, lots of it groan-inducingly corny… and believe it or not, there’s a market for that; some people like bad humour). The story itself is a very personal one, with the main character having to suffer through embarrassing moments (this is no Lorne Lanning/Oddworld game about corporate excess).

Yesterday’s review of “Raventhorne” was of a game that (while it had a story) was decidely about the combat. That can’t be said about “All the Bad Parts”, the game is without a doubt about the story and the experience of playing it, with a simplistic combat system. What replay value there is here (and there is some) is about experiencing all the story endings. It’s definitely different, and that made it worth checking out for 80 Microsoft Points.

Here’s what the developer (Ben Cook) has to say about the game:

“All the Bad Parts is an Action Adventure that features hand to hand combat, weapons, a shifting plot line, and multiple endings. The story begins in a classroom. While trying to survive school, Corbin starts to notice that time is starting to speed up, and everything isn’t as it appears. He then has to make sense of the shifting world around him, fight waves of enemies, and make key decisions.”


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