Day 765: Diehard Dungeon

Posted: 2012/12/13 in Indie Games

Rogue-likes are random dungeon generators. You generally explore farther and deeper, in procedurally generated dungeons, against random assortments of enemies. Most of them focus on the gameplay and don’t look like much. “Diehard Dungeon” immediately improves on a lot of the competition in the looks department, as it doesn’t appear to be running on a 1970s Minicomputer in some university or other.

The gameplay has other things going for it too, such as boss encounters (which are absent from most rogue-likes I’ve played). You even get a choice of what (presumably randomly-generated) room you go to next after the boss encounters, and are hit with mini-games periodically.

So if you feel like playing some Gauntlet on steroids, with lots of procedurally generated goodness, then this is an unmissable 80 Microsoft Point buy.

Here’s what the developer (tricktale) has to say about the game:

“”Welcome to the dungeon. Those (un)lucky few that are chosen, face great riches and great perils. Good luck!” A randomly generated dungeon is created every time you play. Discover the dungeons many secrets and multiple outcomes. Do you have what it takes to survive the dungeon?”


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