Day 784: Bungee Ferret Tossing

Posted: 2013/01/01 in Indie Games

It took me a bit to put my finger on exactly what this game reminded me of. A short bit, but nonetheless it wasn’t instantaneous. But “Bungee Ferret Tossing” reminds me of nothing less than “Garden Gnome Carnage” (GGC to its friends) reinterpreted as a game with full freedom of motion. You still have to swing around a character to defend yourself, and to attack the never-ending enemies (seemingly never-ending in the levels, actually never-ending in the survival mode). But where you could only move left and right in GGC, here you can move in every direction, and more quickly.

Oh, and instead of attacking by whacking a gnome into things, here you swing a warrior on the end of a bungee, and then fire off bombs from that. It changes up the gameplay significantly. The rest of the justification comes from the charm factor, with the intentionally ironic (or so it would seem) juxtaposition of 8-bit graphics with higher fidelity and more modern sound. If you liked GGC but want something different before plopping down another 80 Microsoft Points, I’d recommend a download.

Here’s what the developer (yyrGames, which may or may relate to the airport code for the Canadian Forces airport in Goose Bay) has to say about the game:

“ – In this unique, action-packed experience, defeat the terrorists and storm their desert base using the most advanced Ferret Weapons Technology…all while swinging from a helicopter in style! A donation will be made for each copy sold; for more info, please visit”


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