While I did play a little bit of “Elite” on the Commodore 64, a bit of “Wing Commander” on the Amiga, and a fair bit of “Frontier: Elite 2” on the Commodore CD32, it was “Star Lancer” on the Dreamcast that I ended up putting most of my space opera gaming time into. “RAD Infinitum” harkens back to that latter game, and in a good way.
While there are no Newtonian physics on display, and a few elements of the game feel a tad unfinished, this game was created by university students in 10 weeks. And since it only costs 80 Microsoft Points, and has a lot of elements that I like in a space opera game (WWII in space physics, a story that develops throughout the mission, etc.), it’s worth a download for Star Lancer fans (and those who have yet to try something like this). I’m not going to lie, I’m a sucker for any game that lets me do fly-bys past capital ships in space.
Here’s what the developer (Trey102007) has to say about the game:
“Take the role of Conrad “Rad” Roberts, valiant Captain of the Earth Space Corps, and blast your way through EIGHT whole levels of non-stop awesome!”