Day 837: RAD Infinitum

Posted: 2013/02/24 in Indie Games

While I did play a little bit of “Elite” on the Commodore 64, a bit of “Wing Commander” on the Amiga, and a fair bit of “Frontier: Elite 2” on the Commodore CD32, it was “Star Lancer” on the Dreamcast that I ended up putting most of my space opera gaming time into. “RAD Infinitum” harkens back to that latter game, and in a good way.

While there are no Newtonian physics on display, and a few elements of the game feel a tad unfinished, this game was created by university students in 10 weeks. And since it only costs 80 Microsoft Points, and has a lot of elements that I like in a space opera game (WWII in space physics, a story that develops throughout the mission, etc.), it’s worth a download for Star Lancer fans (and those who have yet to try something like this). I’m not going to lie, I’m a sucker for any game that lets me do fly-bys past capital ships in space.

Here’s what the developer (Trey102007) has to say about the game:

“Take the role of Conrad “Rad” Roberts, valiant Captain of the Earth Space Corps, and blast your way through EIGHT whole levels of non-stop awesome!”

  1. I was completely unaware of this one. Still revealing hidden gems to me after 837 days!

    • It always makes me happy to read a comment like that! The game is not perfect, and elements of it feel somewhat unfinished (no music, for example) but it was worth 80 MSP to me to relive that “Star Lancer” vibe.

      I have a template post that I use called “Day 999” that sets up the layout of each post. Under no circumstances when I first created it did I think there was *any* chance I would actually hit 999 consecutive days! I’m still not sure I will hit 999, mind you, but to even come close is a surprise to me.

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