Remember “Johnny Platform’s Biscuit Romp”? I played it, and enjoyed it, around 1059 days ago. It has a sequel, and since it’s got a seasonal theme, I waited until now to review it. Everything I liked about the original is back, but with new Christmas-themed levels. “Johnny Platform Saves Xmas!”.
Like with the first game, this is a 2D puzzle platformer where you move through the game a screen at a time, advancing from one screen to the next, either avoiding or attacking enemies as you go. The sequel has added the ability to roll, and the level design has been cleverly built to take advantage of this. Awfully nice of the world to be designed around your new abilities, eh? There are also new environmental hazard such as smouldering coals and ice. It takes the tried and true sequel route of ramping things up rather than reinventing, and it works.
For those who hate the term “Xmas”, you may be surprised to know that it’s not a modern term created by corporate marketers and/or heathens, it’s a classic term used by Christians for centuries. Don’t believe me? Here’s what Wikipedia has to say about it (as of Christmas Eve 2013):
“Xmas is a common abbreviation of the word Christmas . It is sometimes pronounced /ˈɛksməs/, but it, and variants such as Xtemass, originated as handwriting abbreviations for the typical pronunciation /ˈkrɪsməs/. The “-mas” part is from the Latin-derived Old English word for Mass, while the “X” comes from the Greek letter Chi, which is the first letter of the Greek word Χριστός which comes into English as “Christ”.
There is a common misconception that the word Xmas stems from a secular attempt to remove the religious tradition from Christmas by taking the “Christ” out of “Christmas”, but its use dates back to the 16th century.”
But if you still hate Christmas, you can take solace in the fact that “Johnny Platform Saves Xmas!”‘s box art says “Christmas” instead of “Xmas”.
Here’s what the publisher (IshiEiketsu) has to say about the game: