Re-review: Compromised

Posted: 2014/05/31 in Indie Games

This is a re-review of a game that I reviewed back on Day 633. It’s worth a second look.

How can a game simultaneously remind you of everything and nothing at the same time? It can when that game is "Compromised", a game that constantly invokes the feel of (but never quite copies) the visual aesthetics of several diverse influences. Is it R-Type? Is Commodore 64 classic Delta? It's all that, none of that, and more.

This Read the rest of this entry »

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To all good things…

Posted: 2014/05/30 in Indie Games

…there is an end. The transition to new consoles has been hard on Xbox Live Indie Games, it seems, with releases drying up. I’ve plumbed the indie games catalogue on the Xbox a lot of times, and there may be a few gems in the rough I missed, but it’s probable that I won’t find many more. At least not many more games that *I* think are hidden gems, as everyone’s opinion is different.

Is that the end for WMD? Definitely not. I Read the rest of this entry »

Day 1295: King Swing

Posted: 2014/05/29 in Indie Games

This game has been on my radar from a while. Word on the street was that it was a great game with a lot of great ideas, but some niggling camera issues and that a fix was promised. I don’t know if the fix has been implemented or not yet, but I had good results with it “King Swing”‘s camera.

It comes to us from Carlo Sunseri, of “Snowboard 2D”, and they’re not utterly unrelated. Both it and “King Swing” Read the rest of this entry »

One of the first hits the Xbox Indie Games channel ever had, and on my radar since 2011, it’s probably time to finally review “The Impossible Game”. The XBLIG channel is slowly winding down, and no XBLIG review site is complete with a review of this game.

It has you Read the rest of this entry »

Day 1293: Parkza

Posted: 2014/05/27 in Indie Games

I’m getting old, I guess. I don’t really feel that old, but now that I’m on the wrong side of 40, my life is likely approximately half-over (and that presumes that the unforeseen doesn’t end my life even sooner). So I remember the hardcore difficulty of games gone by. And this game embraces them, and all the good and bad that entails.

Games are easier these days. Regenerating health in first-person shooters, for example. You generally get hand-held as you learn how to play the game, everything carefully explained as you advance. It kind of makes sense; if you paying $60 for the latest, hottest game, you want to feel good at it in a hurry, not frustrated, and the publisher doesn’t want you trading it in towards something else (meaning more used copies on the market). For some people, these are good advancements. For the rest of us, there’s “Parkza”.

“Parkza” embraces old school at it’s Read the rest of this entry »

Day 1292: Shutshimi

Posted: 2014/05/26 in Indie Games

I read slowly. There, I said it. I savour every word when I read. It takes me about 2 minutes to read a single page of a typically-sized novel. That made “Shutshimi” an interesting challenge, as it (among many other things) made me Read the rest of this entry »

Day 1291: Gear Head

Posted: 2014/05/25 in Indie Games

A platformer that plays it by the book (until it suddenly doesn’t), “Gear Head” is Read the rest of this entry »

Day 1290: Stop the Xoid!

Posted: 2014/05/24 in Indie Games

Now here’s a co-op online platformer worth a look. “Stop the Xoid!” is still, according to the description, in Read the rest of this entry »

Day 1289: The Blaggers

Posted: 2014/05/23 in Indie Games

If you’ve played “Mechanician Alex” and “PABLO’S FRUIT” then you have some idea of what to expect from “The Blaggers”. And that’s not a bad thing, as Read the rest of this entry »

Day 1288: Alpha Morph

Posted: 2014/05/22 in Indie Games

My Dad’s a big fan of anything post apocalyptic. “Road Warrior” was a seminal film for me growing up, and that’s the kind of thing that he likes. A bad post apocalyptic film is better than a good film of most other genres for him. I’m similar in that I’m a sucker for anything about dogfighting in space. Star Wars, Battlestar Galactica, you name it.

“Alpha Morph”, then, Read the rest of this entry »