Posts Tagged ‘240 Microsoft Points’

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #86, and today’s game is “Streets of Fury”.

This game has one of the most charming ridiculous premises of any game I’ve ever played. Gangs have taken over Paris, and not only have they overwhelmed the police but even the French army is unable to handle them. So what does the civic government do? They fight fire with fire by importing hardened L.A. gang members to take out the Parisian gangs.

A lot of people compare this game to the first three Mortal Kombats, and there is some resemblance there (especially to the juggling combos of MK3). However, this game owes a lot more to two other games, both older than any Mortal Kombat: Irem’s 1988 classic arcade and TurboGrafx-16 game “Vigilante”, and Atari’s 1990 steroid-infused cheese-fest “Pit Fighter”. This game has the urban feel of (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #75, and today’s game is “Lumi”.

Lumi’s a winner, and I don’t mean that just metaphorically. Lumi won Microsoft’s 2010 Dream.Build.Play contest, out of a strong field of contenders, and it deserved that accolade.

I wasn’t surprised by its polish, the game comes from the same author (Christophe Panattoni) that made the absolutely stunning game Soul, that I reviewed back on day day 9 of my XBL-Indie-Game-a-day-binge. I’ve been in contact with Christophe on and off since, and he has dropped the price of Lumi from 400 Microsoft Points to only 240 Microsoft Points today in concert with my review going up, and Writings of Mass Deduction readers are the first to hear about it. Thanks Christophe!

First, from the developer:

“Lumi, the 2010 DreamBuildPlay winner is an action/puzzle/platform game, in a marvelous 2D universe. You control Lumi, a small creature with powers based on magnetism and light, and with the goal to save the universe sunk into darkness.”

Let it not be said that this game is not polished, Lumi is gorgeous through and through. And while this game is (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #51, and today’s game is “Hexothermic”.

Hexothermic offers chain-reaction-based puzzle gameplay. You introduce electrons to a grid of unstable atoms, hoping to create a chain reaction to clear the board. For 240 Microsoft Points, you get four modes of play (marathon, timed, puzzle, and survival) and a lot of play value.

The soundtrack is partly generated by player action, with actions and reactions triggering guitar chords, creating a unique ambiance. Any puzzle gamer should at least consider the trial, this game is not the same-old, same-old.

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #35, and today’s game is “Mithra – Episode 1, Chapter 1”.

Originally entitled Mithra: The Calling, Chapter 1 and released for XBL Community Games back in March 2009, this was perhaps the first action/adventure released on what would eventually be called the Indie Games channel. Mixing action, adventure, puzzle solving, and platforming together with a narrative, there’s a lot to like in this 240 Microsoft Point game.

My favourite element of Oddworld: Munch’s Oddysee was switching back and forth between Abe and Munch to solve puzzles. Mithra Chapter 1 employs some of that and to good effect. The game (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #29, and today’s game is “Breeze”.

This is one game with a relaxing motif that nonetheless has pretty gripping gameplay. You try to navigate a sunflower through the level past an assortment of hazards, using your spinning metal fan to create a breeze for the sunflower to float on. This creates momentum-based gameplay as you strive to (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #28, and today’s game is “Brethren of the Coast”

Though keeping with the nautical theme of yesterday’s Ancient Trader, today’s game (Brethren of the Coast) is a very different experience. Whereas Ancient Trader is a turn-based game of nautical exploration with card battle combat, Brethren of the Coast (BotC) offers up a more classical depiction of naval combat in the days of sail, and does so in real time.

What I liked about BotC was its innovative control set. The game allows you to (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #27, and today’s game is “Ancient Trader”

I didn’t quite know what to expect when I downloaded the trial for this game, but I was surprised at all the different elements present. Imagine Sid Meier’s Pirates!… now imagine it turn-based with card battle elements. You have a quest-based, exploration-oriented, card game with RPG elements.

(more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #17, and today’s game is “CarneyVale Showtime”.

Like yesterday’s game, “Bloc”, CarneyVale Showtime is a game from late 2008 when Indie Games were still called Xbox Live Community Games. And like Bloc, it likely doesn’t feel like a game you’ve played before.

CarneyVale Showtime is actually a relatively high profile game at the moment, having been released for Windows PCs, and having also just come out as a launch title for the new Windows Phone 7 platform. However, it actually began its life two years ago as an indie game on Xbox Live, and is still available there for a mere 240 Microsoft Points. Best of all, it looks Gambit Game Lab got it right the first time: the changes in the PC and WinPhone7 versions appear to be largely user interface related, making it a choice of which device you want to play it on rather than which version is “best”. In fact, it looks like features (such as the map editor) that were added when the PC version came out were later added in an update to the Indie Games version, so it’s nice to see the title continuing to be supported.

In the game you play as a rag doll that dreams of being the world’s greatest acrobat. In broad terms, that means the game plays out as a hybrid of puzzle solving and platforming: (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #15, and today’s game is “まもって騎士” (Protect Me Knight).

“まもって騎士” (which apparently translates to Protect Me Knight) It is made by a Japanese Xbox Live Indie Games developer, and the number of Japanese making XBL Indie Games always surprises me given the Xbox 360 is not a huge success in Japan (as I type this only about 1.5 million 360s have been sold in Japan, a fraction of the approx. 45 million sold worldwide as of this writing). Japanese indie games, though, are among some of the more intriquing ones in the channel.

I wasn’t sure what to expect from this game, the description described the premise rather than the gameplay. However, it came strongly recommended by a Kotaku commenter named Mentuss who described it as “a weird cross between a defence game and Gauntlet with RPG style levelling.” With a description like that, I was sold (literally).

In the game you protect your (more…)

>Game #2 was “Remote Masseuse”

I almost didn’t want to admit to this one, as massage apps are often considered the bane of the Indie Games channel, a perfect example of kitsch winning out over quality some would argue. For better or for worse, I wanted to see what the fuss was all about, and for 240 Microsoft Points I could. It’s not strictly a game, either, though I suppose it could be if you used it multiplayer, though I don’t want to think too hard about that. I played around with it once or twice, and then never again since.

Let’s pretend that didn’t happen. On to the next one…