Posts Tagged ‘Xbox Live Indie Games’

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #88, and today’s game is “Battle Havoc”.

Battle Havoc is a bit like a real-time version of Worms or Scorched Earth, if all the combatants had jump jets they could use to quickly reposition themselves on the battlefield. This puts a great new spin on an old classic, and then dolls it up with a tonne of options and unique weapons, not to mention plenty of multiplayer and singleplayer levels both.

The impressive list of (more…)

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I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #87, and today’s game is “ezmuze+ Hamst3r edition”.

Ever since its May 2009 debut, ezmuze+ Hamst3r edition has been raved about as incredibly easy to use loop-based music creation software, with one simple flaw: the inability to export your songs. A recent massive update to ezmuze+ has not only solved that problem, but cut the price in half too. This has gone from good to great, and is now an absolute must-have.

Ezmuze+ can help anyone make music, no matter how much or how little experience you have. The software (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #86, and today’s game is “Streets of Fury”.

This game has one of the most charming ridiculous premises of any game I’ve ever played. Gangs have taken over Paris, and not only have they overwhelmed the police but even the French army is unable to handle them. So what does the civic government do? They fight fire with fire by importing hardened L.A. gang members to take out the Parisian gangs.

A lot of people compare this game to the first three Mortal Kombats, and there is some resemblance there (especially to the juggling combos of MK3). However, this game owes a lot more to two other games, both older than any Mortal Kombat: Irem’s 1988 classic arcade and TurboGrafx-16 game “Vigilante”, and Atari’s 1990 steroid-infused cheese-fest “Pit Fighter”. This game has the urban feel of (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #83, and today’s game is “radiangames Crossfire 2”.

Anything with “radiangames” in the title is a must-buy for me, and Crossfire 2 is no different. I loved the first Crossfire, as well as his other games (“Joy Joy”, “Fireball”, “Inferno”, and “Fluid”.

If Crossfire was Space Invaders on steroids, Luke Schneider of radiangames has somehow found a way to ramp up the dosage several notches higher. Consider what was added:

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I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #82, and today’s game is “Orbyx – Mystic Orbs of Chaos”.

Did you ever play Peggle and wish there were a tonne more options? Then Orbyx is your game.

This is Peggle (which is itself just a flavour of pachinko; similar to “Plinko” from the Price is Right game show if you’re unfamiliar), but there are a lot of additions too, including:

– in about 1/3 of the levels you have a paddle at the bottom of the screen, ala Arkanoid, something that many Peggle players have yearned for

– there’s a (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #81, and today’s game is “Johnny Platform’s Biscuit Romp”.

Borrowing from influences as diverse as Braid and Wario Land, Johnny Platform’s Biscuit Romp is a puzzle platfomer that’s worth a look for hardcore fans of the genre, and even worth a look if you don’t typically like platformers (as its heavier on the puzzling than on the platforming). Like Zoomaroom, this game suffers in the presentation but excels in the gameplay.

First, from the developer:

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I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #79, and today’s game is “Dock’em”.

http://marketplace.xbox.com/en-US/Product/Dockem/66acd000-77fe-1000-9115-d80258550210

From the developer:

“Dock’em is an addictively simple game that will tap every ounce of your multi-tasking ability. You will be responsible for safely navigating multiple ships into their correct ports while avoiding collisions with land and other boats. Share your times online over Xbox LIVE and compete for ship docking supremacy.”

What I love about games like this is that they’re great for (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #75, and today’s game is “Lumi”.

Lumi’s a winner, and I don’t mean that just metaphorically. Lumi won Microsoft’s 2010 Dream.Build.Play contest, out of a strong field of contenders, and it deserved that accolade.

I wasn’t surprised by its polish, the game comes from the same author (Christophe Panattoni) that made the absolutely stunning game Soul, that I reviewed back on day day 9 of my XBL-Indie-Game-a-day-binge. I’ve been in contact with Christophe on and off since, and he has dropped the price of Lumi from 400 Microsoft Points to only 240 Microsoft Points today in concert with my review going up, and Writings of Mass Deduction readers are the first to hear about it. Thanks Christophe!

First, from the developer:

“Lumi, the 2010 DreamBuildPlay winner is an action/puzzle/platform game, in a marvelous 2D universe. You control Lumi, a small creature with powers based on magnetism and light, and with the goal to save the universe sunk into darkness.”

Let it not be said that this game is not polished, Lumi is gorgeous through and through. And while this game is (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #69, and today’s game is “Breath of Death VII”.

I’ve been waiting for this one. I’ve wanted to pick up Breath of Death VII since I began this project, but it was always well represented in the top-50 list on the dashboard. With the recent flood of quality games, thanks to the Indie Games Winter Uprising as well as some great titles from other developers, BoD slipped out of the top 50 and I jumped at the chance to review it.

What can I say about Breath of Death VII that hasn’t already been said? Universally heralded for its combo-based battle system, its branching leveling-up system, and its innovations surrounding its treatment of random battles, it’s widely considered insanely good value for 80 Microsoft Points ($1 or so, depending on local currency). This game has an awful lot of gameplay for such a low price, a lot of humour, and a lot of video game references that even some casual fans will appreciate. One of the very best deals on the entire Xbox Dashboard.

The game is a parody of (more…)

I’m purchasing an Xbox Live Indie Game every day, seeking out the quality titles that got lost in the shuffle and no longer appear in the top 50 downloads. Today is day #67, and today’s game is “Halfbrick Echoes”.

From the developer:

“Race to collect crystals while dodging the Echoes shadowing your footsteps in this innovative, seat-of-your-pants arcade game. Try the blend of action and strategy in Arcade Mode, the tense maneuvering of Clockwork Mode, the frenetic pace of Survival Mode or challenge a friend to an intense Duel Match. With dozens of surreal levels across seven unique gameplay modes, theres plenty for everyone.”

In Halfbrick Echoes, you have to move around the playfield collecting crystals. Simple enough right? Well, you have to avoid your “echoes” (think a ghost car in a racing game that’s mimicking your moves from a previous lap). Each gem you pick up triggers another echo, leading to a growing number of them as you play each level… and contact with an echo means instant death.

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